Two wireframe fighters. One arena. Move, attack, parry — nothing else. A whiffed swing sticks your blade in the ground. A clean parry bounces theirs off. Every duel ends in a split second.
No combos to memorise. Read your opponent, commit, and live with the result.
Close the distance or back away. Positioning is how you control what your opponent can do.
Swing your saber. Hit and you take a life. Miss and your blade sticks in the ground — you're wide open.
Time it right and the attacker's blade bounces off. The parry window is tight — guess wrong, you eat the hit.
Keyboard, gamepad, or touchscreen. Each player gets their own inputs.
Free, runs in your browser. No install, no account.